fix: comprehensive bug fixes and architecture restructuring
Phase 1 — Bug fixes (7 bugs): - Bug 1: Pulsar mode data loss — always persist to SQLite regardless of mode - Bug 2: PulsarSend closing TCP client — use independent resetPulsarProducer() - Bug 3: Greedy regex — use non-greedy (?s)ZCZC.*?NNNN - Bug 4: Data after NNNN discarded — keep remaining buffer data - Bug 5: strings.Index > 0 boundary — use strings.Contains - Bug 6: Variable shadowing in PulsarSend — use = not := - Bug 7: Accept failure nil panic — add continue + retry logic Phase 2 — Architecture restructuring: - Split utils/ into config/, serial/, telegram/, storage/, transport/ - Define Sender, Repository, Reader interfaces - Introduce app/ layer with context.Context lifecycle - Replace spinlock with sync.Mutex - Unified Config struct replaces 15+ global vars Phase 3 — Testing & tooling: - telegram/parser_test.go (7 test cases) - storage/store_test.go (5 test cases) - transport/transport_test.go (4 test cases) - Taskfile: add test, test-race, test-cover tasks - Go version: 1.15 -> 1.21
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+16
-3
@@ -23,16 +23,29 @@ func Listen(address string) {
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}
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defer server.Close()
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Log.Info("listen on ", zap.String("address", address))
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acceptFailCount := 0
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const maxAcceptFail = 3
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for ServerRunning {
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conn, err := server.Accept()
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if err != nil {
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ServerRunning = false
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Log.Error("error in create connection ", zap.Error(err))
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acceptFailCount++
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Log.Error("error in create connection ",
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zap.Error(err),
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zap.Int("failCount", acceptFailCount))
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if acceptFailCount >= maxAcceptFail {
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ServerRunning = false
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Log.Fatal("accept failed too many times, shutting down")
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}
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continue
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}
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acceptFailCount = 0
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if client == nil {
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client = conn
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ClientReady = false
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Log.Info("client connected on ", zap.Any("address", client.RemoteAddr()))
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Log.Info("client connected on ", zap.Any("address", conn.RemoteAddr()))
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LoadUnprocessed()
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} else {
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Log.Info("remove old client")
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