Files
tele-recv/utils/socket.go
T
w1ndyb0y 419f25f0dd fix: comprehensive bug fixes and architecture restructuring
Phase 1 — Bug fixes (7 bugs):
- Bug 1: Pulsar mode data loss — always persist to SQLite regardless of mode
- Bug 2: PulsarSend closing TCP client — use independent resetPulsarProducer()
- Bug 3: Greedy regex — use non-greedy (?s)ZCZC.*?NNNN
- Bug 4: Data after NNNN discarded — keep remaining buffer data
- Bug 5: strings.Index > 0 boundary — use strings.Contains
- Bug 6: Variable shadowing in PulsarSend — use = not :=
- Bug 7: Accept failure nil panic — add continue + retry logic

Phase 2 — Architecture restructuring:
- Split utils/ into config/, serial/, telegram/, storage/, transport/
- Define Sender, Repository, Reader interfaces
- Introduce app/ layer with context.Context lifecycle
- Replace spinlock with sync.Mutex
- Unified Config struct replaces 15+ global vars

Phase 3 — Testing & tooling:
- telegram/parser_test.go (7 test cases)
- storage/store_test.go (5 test cases)
- transport/transport_test.go (4 test cases)
- Taskfile: add test, test-race, test-cover tasks
- Go version: 1.15 -> 1.21
2026-07-10 15:32:34 +08:00

104 lines
1.9 KiB
Go

package utils
import (
"io"
"net"
"time"
"go.uber.org/zap"
)
const ServerType = "tcp"
var ServerRunning = false
var client net.Conn
var server net.Listener
var ClientReady = false
func Listen(address string) {
var err error
server, err = net.Listen(ServerType, address)
if err != nil {
Log.Fatal("error in create server ", zap.Error(err))
}
defer server.Close()
Log.Info("listen on ", zap.String("address", address))
acceptFailCount := 0
const maxAcceptFail = 3
for ServerRunning {
conn, err := server.Accept()
if err != nil {
acceptFailCount++
Log.Error("error in create connection ",
zap.Error(err),
zap.Int("failCount", acceptFailCount))
if acceptFailCount >= maxAcceptFail {
ServerRunning = false
Log.Fatal("accept failed too many times, shutting down")
}
continue
}
acceptFailCount = 0
if client == nil {
client = conn
ClientReady = false
Log.Info("client connected on ", zap.Any("address", conn.RemoteAddr()))
LoadUnprocessed()
} else {
Log.Info("remove old client")
closeClient()
client = conn
}
if IsClientConnected() {
connCheck()
}
time.Sleep(2 * time.Second)
}
}
func WriteToClient(data string) error {
if client != nil {
_, err := client.Write([]byte(data + "\r\n"))
if err != nil {
Log.Error("error in write data to client socket ", zap.Error(err))
closeClient()
}
return err
}
return nil
}
func connCheck() bool {
_, err := client.Read(make([]byte, 0))
if err != nil && err != io.EOF {
// this connection is invalid
Log.Error("conn closed....", zap.Error(err))
client = nil
return false
}
return true
}
func IsClientConnected() bool {
return client != nil
}
func closeClient() {
if client != nil {
client.Close()
client = nil
}
}
func StopSocketServer() {
if IsClientConnected() {
client.Close()
}
if server != nil {
server.Close()
}
}