Phase 1 — Bug fixes (7 bugs): - Bug 1: Pulsar mode data loss — always persist to SQLite regardless of mode - Bug 2: PulsarSend closing TCP client — use independent resetPulsarProducer() - Bug 3: Greedy regex — use non-greedy (?s)ZCZC.*?NNNN - Bug 4: Data after NNNN discarded — keep remaining buffer data - Bug 5: strings.Index > 0 boundary — use strings.Contains - Bug 6: Variable shadowing in PulsarSend — use = not := - Bug 7: Accept failure nil panic — add continue + retry logic Phase 2 — Architecture restructuring: - Split utils/ into config/, serial/, telegram/, storage/, transport/ - Define Sender, Repository, Reader interfaces - Introduce app/ layer with context.Context lifecycle - Replace spinlock with sync.Mutex - Unified Config struct replaces 15+ global vars Phase 3 — Testing & tooling: - telegram/parser_test.go (7 test cases) - storage/store_test.go (5 test cases) - transport/transport_test.go (4 test cases) - Taskfile: add test, test-race, test-cover tasks - Go version: 1.15 -> 1.21
104 lines
1.9 KiB
Go
104 lines
1.9 KiB
Go
package utils
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import (
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"io"
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"net"
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"time"
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"go.uber.org/zap"
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)
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const ServerType = "tcp"
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var ServerRunning = false
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var client net.Conn
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var server net.Listener
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var ClientReady = false
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func Listen(address string) {
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var err error
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server, err = net.Listen(ServerType, address)
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if err != nil {
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Log.Fatal("error in create server ", zap.Error(err))
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}
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defer server.Close()
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Log.Info("listen on ", zap.String("address", address))
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acceptFailCount := 0
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const maxAcceptFail = 3
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for ServerRunning {
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conn, err := server.Accept()
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if err != nil {
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acceptFailCount++
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Log.Error("error in create connection ",
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zap.Error(err),
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zap.Int("failCount", acceptFailCount))
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if acceptFailCount >= maxAcceptFail {
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ServerRunning = false
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Log.Fatal("accept failed too many times, shutting down")
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}
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continue
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}
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acceptFailCount = 0
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if client == nil {
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client = conn
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ClientReady = false
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Log.Info("client connected on ", zap.Any("address", conn.RemoteAddr()))
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LoadUnprocessed()
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} else {
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Log.Info("remove old client")
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closeClient()
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client = conn
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}
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if IsClientConnected() {
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connCheck()
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}
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time.Sleep(2 * time.Second)
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}
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}
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func WriteToClient(data string) error {
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if client != nil {
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_, err := client.Write([]byte(data + "\r\n"))
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if err != nil {
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Log.Error("error in write data to client socket ", zap.Error(err))
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closeClient()
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}
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return err
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}
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return nil
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}
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func connCheck() bool {
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_, err := client.Read(make([]byte, 0))
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if err != nil && err != io.EOF {
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// this connection is invalid
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Log.Error("conn closed....", zap.Error(err))
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client = nil
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return false
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}
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return true
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}
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func IsClientConnected() bool {
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return client != nil
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}
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func closeClient() {
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if client != nil {
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client.Close()
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client = nil
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}
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}
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func StopSocketServer() {
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if IsClientConnected() {
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client.Close()
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}
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if server != nil {
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server.Close()
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}
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}
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