vault backup: 2026-01-05 14:26:17
This commit is contained in:
@@ -0,0 +1,331 @@
|
||||
---
|
||||
page-title: "Learn Rust in Y Minutes"
|
||||
url: https://learnxinyminutes.com/docs/rust/
|
||||
date: "2023-04-02 09:39:01"
|
||||
---
|
||||
Rust is a programming language developed by Mozilla Research. Rust combines low-level control over performance with high-level convenience and safety guarantees.
|
||||
|
||||
It achieves these goals without requiring a garbage collector or runtime, making it possible to use Rust libraries as a “drop-in replacement” for C.
|
||||
|
||||
Rust’s first release, 0.1, occurred in January 2012, and for 3 years development moved so quickly that until recently the use of stable releases was discouraged and instead the general advice was to use nightly builds.
|
||||
|
||||
On May 15th 2015, Rust 1.0 was released with a complete guarantee of backward compatibility. Improvements to compile times and other aspects of the compiler are currently available in the nightly builds. Rust has adopted a train-based release model with regular releases every six weeks. Rust 1.1 beta was made available at the same time of the release of Rust 1.0.
|
||||
|
||||
Although Rust is a relatively low-level language, it has some functional concepts that are generally found in higher-level languages. This makes Rust not only fast, but also easy and efficient to code in.
|
||||
|
||||
// This is a comment. Line comments look like this...
|
||||
// and extend multiple lines like this.
|
||||
|
||||
/// Documentation comments look like this and support markdown notation.
|
||||
/// # Examples
|
||||
///
|
||||
/// \`\`\`
|
||||
/// let five = 5
|
||||
/// \`\`\`
|
||||
|
||||
///////////////
|
||||
// 1. Basics //
|
||||
///////////////
|
||||
|
||||
#\[allow(dead\_code)\]
|
||||
// Functions
|
||||
// \`i32\` is the type for 32-bit signed integers
|
||||
fn add2(x: i32, y: i32) \-> i32 {
|
||||
// Implicit return (no semicolon)
|
||||
x + y
|
||||
}
|
||||
|
||||
#\[allow(unused\_variables)\]
|
||||
#\[allow(unused\_assignments)\]
|
||||
#\[allow(dead\_code)\]
|
||||
// Main function
|
||||
fn main() {
|
||||
// Numbers //
|
||||
|
||||
// Immutable bindings
|
||||
let x: i32 \= 1;
|
||||
|
||||
// Integer/float suffixes
|
||||
let y: i32 \= 13i32;
|
||||
let f: f64 \= 1.3f64;
|
||||
|
||||
// Type inference
|
||||
// Most of the time, the Rust compiler can infer what type a variable is, so
|
||||
// you don’t have to write an explicit type annotation.
|
||||
// Throughout this tutorial, types are explicitly annotated in many places,
|
||||
// but only for demonstrative purposes. Type inference can handle this for
|
||||
// you most of the time.
|
||||
let implicit\_x \= 1;
|
||||
let implicit\_f \= 1.3;
|
||||
|
||||
// Arithmetic
|
||||
let sum \= x + y + 13;
|
||||
|
||||
// Mutable variable
|
||||
let mut mutable \= 1;
|
||||
mutable \= 4;
|
||||
mutable += 2;
|
||||
|
||||
// Strings //
|
||||
|
||||
// String literals
|
||||
let x: &str \= "hello world!";
|
||||
|
||||
// Printing
|
||||
println!("{} {}", f, x); // 1.3 hello world
|
||||
|
||||
// A \`String\` – a heap-allocated string
|
||||
// Stored as a \`Vec<u8>\` and always hold a valid UTF-8 sequence,
|
||||
// which is not null terminated.
|
||||
let s: String \= "hello world".to\_string();
|
||||
|
||||
// A string slice – an immutable view into another string
|
||||
// This is basically an immutable pair of pointers to a string – it doesn’t
|
||||
// actually contain the contents of a string, just a pointer to
|
||||
// the begin and a pointer to the end of a string buffer,
|
||||
// statically allocated or contained in another object (in this case, \`s\`).
|
||||
// The string slice is like a view \`&\[u8\]\` into \`Vec<T>\`.
|
||||
let s\_slice: &str \= &s;
|
||||
|
||||
println!("{} {}", s, s\_slice); // hello world hello world
|
||||
|
||||
// Vectors/arrays //
|
||||
|
||||
// A fixed-size array
|
||||
let four\_ints: \[i32; 4\] \= \[1, 2, 3, 4\];
|
||||
|
||||
// A dynamic array (vector)
|
||||
let mut vector: Vec<i32\> \= vec!\[1, 2, 3, 4\];
|
||||
vector.push(5);
|
||||
|
||||
// A slice – an immutable view into a vector or array
|
||||
// This is much like a string slice, but for vectors
|
||||
let slice: &\[i32\] \= &vector;
|
||||
|
||||
// Use \`{:?}\` to print something debug-style
|
||||
println!("{:?} {:?}", vector, slice); // \[1, 2, 3, 4, 5\] \[1, 2, 3, 4, 5\]
|
||||
|
||||
// Tuples //
|
||||
|
||||
// A tuple is a fixed-size set of values of possibly different types
|
||||
let x: (i32, &str, f64) \= (1, "hello", 3.4);
|
||||
|
||||
// Destructuring \`let\`
|
||||
let (a, b, c) \= x;
|
||||
println!("{} {} {}", a, b, c); // 1 hello 3.4
|
||||
|
||||
// Indexing
|
||||
println!("{}", x.1); // hello
|
||||
|
||||
//////////////
|
||||
// 2. Types //
|
||||
//////////////
|
||||
|
||||
// Struct
|
||||
struct Point {
|
||||
x: i32,
|
||||
y: i32,
|
||||
}
|
||||
|
||||
let origin: Point \= Point { x: 0, y: 0 };
|
||||
|
||||
// A struct with unnamed fields, called a ‘tuple struct’
|
||||
struct Point2(i32, i32);
|
||||
|
||||
let origin2 \= Point2(0, 0);
|
||||
|
||||
// Basic C-like enum
|
||||
enum Direction {
|
||||
Left,
|
||||
Right,
|
||||
Up,
|
||||
Down,
|
||||
}
|
||||
|
||||
let up \= Direction::Up;
|
||||
|
||||
// Enum with fields
|
||||
enum OptionalI32 {
|
||||
AnI32(i32),
|
||||
Nothing,
|
||||
}
|
||||
|
||||
let two: OptionalI32 \= OptionalI32::AnI32(2);
|
||||
let nothing \= OptionalI32::Nothing;
|
||||
|
||||
// Generics //
|
||||
|
||||
struct Foo<T\> { bar: T }
|
||||
|
||||
// This is defined in the standard library as \`Option\`
|
||||
enum Optional<T\> {
|
||||
SomeVal(T),
|
||||
NoVal,
|
||||
}
|
||||
|
||||
// Methods //
|
||||
|
||||
impl<T\> Foo<T\> {
|
||||
// Methods take an explicit \`self\` parameter
|
||||
fn bar(&self) \-> &T { // self is borrowed
|
||||
&self.bar
|
||||
}
|
||||
fn bar\_mut(&mut self) \-> &mut T { // self is mutably borrowed
|
||||
&mut self.bar
|
||||
}
|
||||
fn into\_bar(self) \-> T { // here self is consumed
|
||||
self.bar
|
||||
}
|
||||
}
|
||||
|
||||
let a\_foo \= Foo { bar: 1 };
|
||||
println!("{}", a\_foo.bar()); // 1
|
||||
|
||||
// Traits (known as interfaces or typeclasses in other languages) //
|
||||
|
||||
trait Frobnicate<T\> {
|
||||
fn frobnicate(self) \-> Option<T\>;
|
||||
}
|
||||
|
||||
impl<T\> Frobnicate<T\> for Foo<T\> {
|
||||
fn frobnicate(self) \-> Option<T\> {
|
||||
Some(self.bar)
|
||||
}
|
||||
}
|
||||
|
||||
let another\_foo \= Foo { bar: 1 };
|
||||
println!("{:?}", another\_foo.frobnicate()); // Some(1)
|
||||
|
||||
// Function pointer types //
|
||||
|
||||
fn fibonacci(n: u32) \-> u32 {
|
||||
match n {
|
||||
0 \=> 1,
|
||||
1 \=> 1,
|
||||
\_ \=> fibonacci(n \- 1) + fibonacci(n \- 2),
|
||||
}
|
||||
}
|
||||
|
||||
type FunctionPointer \= fn(u32) \-> u32;
|
||||
|
||||
let fib : FunctionPointer \= fibonacci;
|
||||
println!("Fib: {}", fib(4)); // 5
|
||||
|
||||
/////////////////////////
|
||||
// 3. Pattern matching //
|
||||
/////////////////////////
|
||||
|
||||
let foo \= OptionalI32::AnI32(1);
|
||||
match foo {
|
||||
OptionalI32::AnI32(n) \=> println!("it’s an i32: {}", n),
|
||||
OptionalI32::Nothing \=> println!("it’s nothing!"),
|
||||
}
|
||||
|
||||
// Advanced pattern matching
|
||||
struct FooBar { x: i32, y: OptionalI32 }
|
||||
let bar \= FooBar { x: 15, y: OptionalI32::AnI32(32) };
|
||||
|
||||
match bar {
|
||||
FooBar { x: 0, y: OptionalI32::AnI32(0) } \=>
|
||||
println!("The numbers are zero!"),
|
||||
FooBar { x: n, y: OptionalI32::AnI32(m) } if n \== m \=>
|
||||
println!("The numbers are the same"),
|
||||
FooBar { x: n, y: OptionalI32::AnI32(m) } \=>
|
||||
println!("Different numbers: {} {}", n, m),
|
||||
FooBar { x: \_, y: OptionalI32::Nothing } \=>
|
||||
println!("The second number is Nothing!"),
|
||||
}
|
||||
|
||||
/////////////////////
|
||||
// 4. Control flow //
|
||||
/////////////////////
|
||||
|
||||
// \`for\` loops/iteration
|
||||
let array \= \[1, 2, 3\];
|
||||
for i in array {
|
||||
println!("{}", i);
|
||||
}
|
||||
|
||||
// Ranges
|
||||
for i in 0u32..10 {
|
||||
print!("{} ", i);
|
||||
}
|
||||
println!("");
|
||||
// prints \`0 1 2 3 4 5 6 7 8 9 \`
|
||||
|
||||
// \`if\`
|
||||
if 1 \== 1 {
|
||||
println!("Maths is working!");
|
||||
} else {
|
||||
println!("Oh no...");
|
||||
}
|
||||
|
||||
// \`if\` as expression
|
||||
let value \= if true {
|
||||
"good"
|
||||
} else {
|
||||
"bad"
|
||||
};
|
||||
|
||||
// \`while\` loop
|
||||
while 1 \== 1 {
|
||||
println!("The universe is operating normally.");
|
||||
// break statement gets out of the while loop.
|
||||
// It avoids useless iterations.
|
||||
break
|
||||
}
|
||||
|
||||
// Infinite loop
|
||||
loop {
|
||||
println!("Hello!");
|
||||
// break statement gets out of the loop
|
||||
break
|
||||
}
|
||||
|
||||
/////////////////////////////////
|
||||
// 5. Memory safety & pointers //
|
||||
/////////////////////////////////
|
||||
|
||||
// Owned pointer – only one thing can ‘own’ this pointer at a time
|
||||
// This means that when the \`Box\` leaves its scope, it can be automatically deallocated safely.
|
||||
let mut mine: Box<i32\> \= Box::new(3);
|
||||
\*mine \= 5; // dereference
|
||||
// Here, \`now\_its\_mine\` takes ownership of \`mine\`. In other words, \`mine\` is moved.
|
||||
let mut now\_its\_mine \= mine;
|
||||
\*now\_its\_mine += 2;
|
||||
|
||||
println!("{}", now\_its\_mine); // 7
|
||||
// println!("{}", mine); // this would not compile because \`now\_its\_mine\` now owns the pointer
|
||||
|
||||
// Reference – an immutable pointer that refers to other data
|
||||
// When a reference is taken to a value, we say that the value has been ‘borrowed’.
|
||||
// While a value is borrowed immutably, it cannot be mutated or moved.
|
||||
// A borrow is active until the last use of the borrowing variable.
|
||||
let mut var \= 4;
|
||||
var \= 3;
|
||||
let ref\_var: &i32 \= &var;
|
||||
|
||||
println!("{}", var); // Unlike \`mine\`, \`var\` can still be used
|
||||
println!("{}", \*ref\_var);
|
||||
// var = 5; // this would not compile because \`var\` is borrowed
|
||||
// \*ref\_var = 6; // this would not either, because \`ref\_var\` is an immutable reference
|
||||
ref\_var; // no-op, but counts as a use and keeps the borrow active
|
||||
var \= 2; // ref\_var is no longer used after the line above, so the borrow has ended
|
||||
|
||||
// Mutable reference
|
||||
// While a value is mutably borrowed, it cannot be accessed at all.
|
||||
let mut var2 \= 4;
|
||||
let ref\_var2: &mut i32 \= &mut var2;
|
||||
\*ref\_var2 += 2; // '\*' is used to point to the mutably borrowed var2
|
||||
|
||||
println!("{}", \*ref\_var2); // 6 , // var2 would not compile.
|
||||
// ref\_var2 is of type &mut i32, so stores a reference to an i32, not the value.
|
||||
// var2 = 2; // this would not compile because \`var2\` is borrowed.
|
||||
ref\_var2; // no-op, but counts as a use and keeps the borrow active until here
|
||||
}
|
||||
|
||||
There’s a lot more to Rust—this is just the basics of Rust so you can understand the most important things. To learn more about Rust, read [The Rust Programming Language](http://doc.rust-lang.org/book/index.html) and check out the [/r/rust](http://reddit.com/r/rust) subreddit. The folks on the #rust channel on irc.mozilla.org are also always keen to help newcomers.
|
||||
|
||||
You can also try out features of Rust with an online compiler at the official [Rust playpen](http://play.rust-lang.org/) or on the main [Rust website](http://rust-lang.org/).
|
||||
|
||||
Got a suggestion? A correction, perhaps? [Open an Issue](https://github.com/adambard/learnxinyminutes-docs/issues/new) on the Github Repo, or make a [pull request](https://github.com/adambard/learnxinyminutes-docs/edit/master/rust.html.markdown) yourself!
|
||||
Reference in New Issue
Block a user